Your handler radios a one-word clue and a number. The number says how many safe words on the grid go with the clue. Tap a word, then tap it again to reveal it.
Find every safe word for a clue and the next clue arrives. There are 4 clues and 9 safe words each day. 3 strikes and your cover is blown. One word on the grid is the burn word; touch it and the game ends at once. Spotting a safe word that belongs to a later clue is fine and costs nothing.
Score: 10 points per safe word, 10 bonus for finishing, minus 10 per strike. A clean day is 100. A new safehouse opens at midnight, your time.
Preview games don't count toward stats.